Life is Strange creative director on the decision to delay Lost Records: Bloom & Rage, plus a tease of the game's magical elements

We’re just a day away from the launch of Lost Records: Bloom & Rage, the new game from the team behind the first two Life is Strange games, following a lengthy development and an unusual delay into 2025.

Video games often skirt the launch of rivals to avoid launch date clashes on the release calendar, but the situation was more unique for Lost Records’ team, in that the clash it wanted to avoid was for the latest entry in the series it initially founded.

In this interview (conducted all the way back at Gamescom last year!) I ask Life is Strange and now Lost Records: Bloom & Rage’s creative director Michel Koch about the game’s postponement (before its concluding half’s further delay), the thinking behind its split into two episodes, and where the series – if successful – could go next, now Life is Strange is being handled elsewhere.

Life is Strange was always a multi-part series, though more recent entries developed after you guys’ left the franchise have been standalone – what was the thinking behind splitting Bloom & Rage, and why did you decide on launching in two halves?