Eurogamer will be quiet this weekend, and when it's back there'll be some small changes

UPDATE: We’re live and back online! Thanks for your patience over the weekend – and please bear with us the next couple of days as we iron out some inevitable quirks. Give us a shout if you see anything that looks out of whack – we’ll be able to see it in the comments now that the notifications are back online!

ORIGINAL STORY: It’s going to be a bit quiet on Eurogamer this coming weekend, with some big changes being made behind the scenes that mean from 3pm BST this Friday it won’t be possible for us to post new articles or for you to post new comments until the tech team has finished working its magic some time on Monday morning – and when the site’s back there’ll be some small tweaks you’ll notice too.

So what exactly is changing? The boring truth is not very much, as it’s mostly confined to behind-the-scenes stuff – this isn’t a big redesign, and please don’t expect big new features like dark mode. Not yet, anyway.

A few years ago ReedPop’s product and engineering teams embarked on building a fancy new platform for all the network’s sites, and having successfully rolled it out across Rock Paper Shotgun, VG247, Cosplay Central, Jelly Deals, Metaverse and Dicebreaker it’s finally the turn of the oldest, biggest and indeed grumpiest of the bunch to make its way over. Importing over 20 years of content is no small feat, hence the downtime, but the site you see on Monday morning won’t look any different to how it does now. But the people who work for it will be empowered by some new tools and a content management system (CMS) which is a mite more modern than what we were wrestling with before.