Someone famous once said that golf is a good walk spoiled, so it’s probably a good job then that Everybody’s Golf VR is a completely stationary experience. By cutting out all those boring strolls it means the game and its player can concentrate on pure, unadulterated virtual golfing across three gorgeous, 18 hole courses.
In the video below, you can watch me whack my way around 6 random holes as I try to work out whether or not Everybody’s Golf VR is a duff or a hole-in-one. Although, please bear in mind that I knew absolutely nothing about real-life golfing before recording this video so what follows is very much a ‘noobs-eye view’ of the game.
Everybody’s Golf VR gameplay – Ian’s VR Corner (Let’s Play Everybody’s Golf VR) Watch on YouTube
As you can see, I took to the game like a Duck Hook to water and that’s mainly due to how intuitive the in-game user interface is. Being able to your practice shots before taking them and having a host of meters and indicators to help you judge the power and angle of each shot makes everything super simple to pick up. Even if, like me, you’ve got no idea what each club is called and what they’re fore.
So, for beginners to golfing at least, Everybody’s Golf is a fun and very easy way to pick up the sport. But what about those of you who actually know about golfing and play it in the real world?
Well, you’ll be pleased to know that the tracking of the Move controller is pretty much spot on and I didn’t notice any kind of controller drift or inaccuracy at all. Holding a single Move controller with two hands like you would the grip on a club feels just like you’re holding the real thing, which adds a lovely sense of immersion to the proceedings, but the game is also playable with a DualShock 4 if needs be.